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  • Proficient in editing audio, configuring sound to picture, and creating accurately formatted assets

  • Knowledge in recording and creating assets for sound design purposes

  • Skilled in capturing ADR from voice actors

  • Knowledge in recording Foley and using tools available to make the best sound possible

  • Proficient in operating various DAW’s including Pro Tools 11 and Logic Pro X

  • Proficient in operating Sibelius 7 for musical notation

  • Knowledge in operating various game audio engine’s including Unreal Engine 4 and Wwsie

  • Skill and detail in writing, communication, and documentation

  • Well versed in Microsoft Office Suite and Apple iWork programs

Intern at Full Sail University Dubbing Stage

Winter Park, Florida

August 2016 - September 2016

Duties

  • Edited dialogue, sound effects, Foley, backgrounds and music

  • Spotted sessions for SFX, Foley, and ADR

  • Assisted ADR Recordist and Re-Recording Engineers

Projects Completed

  • The Wanderers

    • Edited dialogue, sound effects and music, as well as executed sound design​

    • Assisted Re-Recording Engineer during Pre-Dub, Final Mix and Printmaster

  • Hush

    • Edited Dialogue and ADR, as well as recorded ADR​

    • Assisted Re-Recording Engineer during Temp, Spotting, Pre-Dub, Final Mix and Printmaster

RÉSUMÉ

Skills
Industry Experience
Education
Anchor 1
Equipment
  • Software: Pro Tools 11, Logic Pro X, and Sibelius 7

  • Microphones: Sennheiser e835 (2)

  • Headphones: Sennheiser HD 280 Pro

  • Computer: MacBook Pro w/OS X El Capitan

Bachelor's of Science in Recording Arts

July 1, 2016

  • Full Sail University in Winter Park, Florida

  • Overall GPA: 4.0

  • Received six (6) Course Director's Awards in relation to outstanding effort and good attitude

Academic Experience
  • Transformers / Audio Post Production

    • Recorded Foley and ADR, as well as implemented and edited backgrounds and sound effects

    • Assisted in mixing dialogue, Foley, backgrounds, sound effects, and music

  • Pod / Advanced Audio Post Production

    • Recorded Foley, ADR, and sound effects

    • Edited and mixed dialogue, Foley, backgrounds, sound effects, and music 

  • Unreal Engine 4 - Platformer / Advanced Interactive Audio

    • Recorded and edited sounds to be used for backgrounds, character movements, and user interactions

    • Implemented sound design assets into Unreal Engine 4

    • Tested and adjusted assets as needed

  • Wwise - Limbo / Advanced Interactive Audio

    • Recorded and edited sounds to be used for backgrounds, character movements, and user interactions

    • Implemented sound design assets into Wwise

    • Tested and adjusted assets as needed

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